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An Old New World


The Sword Swallower enemy in action. When it was released back in 1993, Disney's Aladdin for the Sega Genesis (or Mega Drive, depending on which side of the pond you lived on through the early 90's) was really a visually striking game.

Powered by what eventually became known as "Digicel" technology, along with a solid selection of middleware and some impressive talent, Aladdin managed to set itself apart from other Genesis titles of the era. Aladdin's beautifully hand-crafted, surprisingly well-quantized artwork set new expectations for many in the realm of what could be accomplished on Genesis hardware. Read more...


Physically-Based Update


Everyone's balls shine brighter with PBR. I finally got around to releasing version 4.2 of Noesis. It features a new architecture/platform-agnostic disassembler and debugger, an assortment of new rendering features (including a PBR shading model), and a lot of other random fixes and additions.

I've been sitting on this build for over half a year, so it's worth going over some of the stuff added in this and other semi-recent builds. The things I throw into Noesis don't tend to get any exposure or explanation when they're added, because most of it is done on a whim or to meet a need for something else I happen to be working on. So let's have a little fun. I think you're really going to like what I have in store for you today, as we beat the physically-based devil out of Noesis together. Read more...


Telefragged


Telefragged (more recently known as AtomicGamer) has shut down. It housed a lot of my old stuff, like Quake mods, Half-Life mods, and the full Avalanche site. Those things are still available here in the file list under Resources, but you'll have to sift through and find the appropriate downloads by filename.

Marv (who hosted and maintained Telefragged in his own time for 17 years) was good enough to send me a full archive of my old site, along with an archive of The Lab Report, a Scientist Hunt fan site run by an upstanding gentleman named TriNitro. So if you're looking for anything that vanished, it's probably up here somewhere already or I've got it in an archive.


Saturn Quake


A secret level from Saturn Quake. Quake for the Sega Saturn is an interesting port. Actually, rather than really being a port at all, it's Quake completely reconstructed in the SlaveDriver engine, which is the engine also used by Lobotomy Software's console ports of PowerSlave and Duke Nukem 3D.

A few people have expressed interest in being able to recover and/or port the levels from this version of the game, so it's been sitting around on my list of games to take a look at for quite a few years now. I finally got around to taking a look at the LEV files a few weekends ago on a whim, and after a couple more weekends of chipping away at it, it's at a point where it's ready to be included in a Noesis release.

Support in Noesis is nice on its own and can facilitate porting the maps over to other engines (with a good bit of manual effort), but I also want to share all of my findings so far, mostly for the sake of posterity. Read more...


It Moved


Lightning being animated and rendered within Noesis. A lot of things have happened since I updated the actual web site here. I moved, got a new job, got married, and worked on a lot of things. I've worked on a couple of titles on the 3DS and Vita now too.

I've been wanting to work on a lot of projects in my personal time lately, but I can't seem to pull myself away from Noesis for more than a few weeks at a time. So that's what I've spent most of my spare time and energy on over the last year and a half. I've really been wanting to move over to working on a Jedi Knight 2/Jedi Academy codebase, though, and am hoping to finally get started on that soon. Read more...


Fish Scratch Fever


Zell as seen in FF8, probably enjoying some Fish Scratch Fever. It's been a while. I've been through a couple of contract projects, worked for Sony for a bit, did a bunch of stuff to Noesis, and now I'm on another contract project. I think that pretty much sums up the last 9 months.

My current project is rather cool in concept, but I can't talk about it yet. In fact, I can't go into detail about any of the professional work I've done recently. Everyone loves NDA's. That aside, however, I figured it might still be fun to go through and highlight some of the more noteworthy changes/additions that have been made to Noesis since my last update here. Read more...


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