Last updated: February 20, 2009 at 6:03 pm (CST)
Allows you to load a 256 color bitmap as a tileset and paint GBA-friendly tiles with the tileset. You can save and load the tile sets, and export them as code (a const C array) for direct inclusion in ROM. It's primarily for mode0 tilesets. Early experiment in GBA development when I had no idea what I was doing, and there are far more useful tile editors around. It remains here for posterity.
Requirements: Windows PC









































































8944339 page hits since February 11, 2009.

Site design and contents (c) 2009 Rich Whitehouse. Except those contents which happen to be images or screenshots containing shit that is (c) someone/something else entirely. That shit isn't really mine. Fair use though! FAIR USE!
All works on this web site are the result of my own personal efforts, and are not in any way supported by any given company. You alone are responsible for any damages which you may incur as a result of this web site or files related to this web site.