Everything

All projects.

Last updated: February 20, 2009 at 5:47 pm (CST)
A cheap progs-only QuakeWorld mod that adds the Quake monsters back in and attempts to recreate coop gameplay. Some things are busted and this is generally a half-assed hack to get barebones coop running. There are certainly better QuakeWorld coop solutions these days.
Download: qwcoop3b.zip
Requirements: Quake


Last updated: February 20, 2009 at 5:45 pm (CST)
An unfinished generic Quake bot. I actually designed this mainly for the mod Slide, which it does work quite nicely with. I recall RiEvEr made some other bot based off of this, but I can't remember what it was.
Requirements: Quake


Last updated: February 20, 2009 at 5:43 pm (CST)
A generic QuakeWorld bot that runs inside the server, and so works with any QW mod. As with everything else I wrote before 2010 or so, the code makes me want to vomit.
Requirements: Quake


Last updated: February 20, 2009 at 5:43 pm (CST)
This was a semi-popular QuakeWorld mod that put two teams against each other and forced them to try to move a dismembered head to the other team's goal. A lot of interesting and unique level designs, and a no-gravity level where players move around by momentum from their weapons.
Requirements: Quake


Last updated: February 20, 2009 at 5:31 pm (CST)
I was unhappy with the state of saber combat in Jedi Knight II multiplayer after release, so I made an unofficial mod with a bunch of tweaks, and this is it. I honestly don't remember what is actually changed in here anymore.
Download: isaber.zip
Requirements: Jedi Knight II


Last updated: February 20, 2009 at 5:22 pm (CST)
A mod with tons of custom weapons, new gore stuff, ninja replacements for force powers, and other random things. This was completely a for-fun project and it turned out quite nicely.
Download: ninjamod.zip
Requirements: Jedi Academy


Last updated: February 20, 2009 at 5:19 pm (CST)
Windows MFC adaption of the old QuakeWorld "priority" program that allows you to force a dedicated server to run as a high priority task (even on non-nt machines), works with HL, QW, etc.
Download: hlprior.zip
Requirements: Windows PC


Last updated: February 20, 2009 at 5:12 pm (CST)
MFC-OpenGL application used to generate a terrain mesh from a heightmap with numerous options. Can export heightmaps to 3DS format.
Heightmap
Download: heightmodeler.zip
Requirements: Windows PC with OpenGL


Pages:
Previous ... 1 2 3 4 5 6 7 8 9 10 [11] 12 ... Next


13343725 page hits since February 11, 2009.

Site design and contents (c) 2009 Rich Whitehouse. Except those contents which happen to be images or screenshots containing shit that is (c) someone/something else entirely. That shit isn't really mine. Fair use though! FAIR USE!
All works on this web site are the result of my own personal efforts, and are not in any way supported by any given company. You alone are responsible for any damages which you may incur as a result of this web site or files related to this web site.