All projects.
Last updated:
February 20, 2009 at 4:51 pm (CST)
Finds the first video input device on your computer, converts the feed to heightmap data and textures it over a tessellated mesh. Not very customizable, just a novelty thing and only here for posterity. Use the arrow keys, a/z, and d/c to move and turn. Also, this probably does not work at all with non-GeForce cards.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 4:37 pm (CST)
Prototyping an idea to allow an OpenGL application to render while being transparent over any other window. It worked reasonably well at the time, but there are much nicer desktop composite solutions available these days. Will probably only work on nVidia hardware, if it still works at all.
Requirements: Windows PC with OpenGL
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