All projects.
Last updated:
December 27, 2009 at 8:30 pm (CST)
Scarlet is a resource viewer for the Windows/PC version of Silent Hill: Homecoming. It can play sounds, view models, view textures, and do lots of other things. It also exports sounds, models, textures, and other formats to universal media formats (such as .ogg, WaveFront .obj, and .dds).
Requirements: Windows PC with OpenGL
Last updated:
December 6, 2009 at 11:52 am (CST)
DickLink was written primarily to overcome the shortcomings of the Linksys WVC54GCA wireless camera. DickLink is able to connect to any HTTP server, grab a JPEG or a frame from a MJPEG stream, save a local copy of the frame as a JPEG image, and then upload the snapshot via FTP on a set interval.
Requirements: Windows PC
Last updated:
November 28, 2009 at 8:49 am (CST)
GitMO finds and extracts PlayStation Portable GMO files. GMO files are used in a variety of PSP games, and generally contain skeletal, mesh, and texture data.
Requirements: Windows PC
Last updated:
November 28, 2009 at 8:49 am (CST)
Converts Half-Life (version >= 220) maps to Quake 3 maps. It also:
- Extracts map-referenced wad textures to TGA's.
- Resizes wad textures to power of two, and compensates for the resized texture in brush texture coordinates.
- Generates shaders (including support for alpha testing and blending) for map-referenced wad textures.
- Creates shader variants and remaps brush references to support Half-Life brush transparency via Quake 3 shaders.
- Automatically generates animmap shaders for Half-Life's animated textures.
- Converts Half-Life's texture matrix by deriving a new brush side rotation and scale in texture space (which may or may not be reliable).
- Automatically converts spotlights by generating info_null's and placing them based on cone parameters.
- Relentlessly attacks small animals and children.
- Parses qrad-compatible lights.rad files in order to automatically add surfacelight properties to generated texture shaders.
Requirements: Windows PC
Last updated:
March 4, 2009 at 9:26 pm (CST)
Quake Royale is a custom Quake engine and game, featuring gameplay based on the Battle Royale concept. Form alliances with other players, but beware of their inevitable betrayal, and keep moving to avoid danger zones. The engine features new dynamic lighting and shadows, real-time foliage/trees (they deform with wind and projectile blasts), new gore effects (like blood that drapes over geometry), and a bunch of other stuff.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 7:59 pm (CST)
A short space shooter, featuring a now-dated version of the same R-Cube Engine featured in AVALANCHE. After a firstperson prelude, the action takes place in a topdown shooter setting. None of it makes any sense, and it will hurt you. It's also playable over Internet/LAN via TCP/IP with up to 16 players.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 7:59 pm (CST)
OpenGL Triple Triad, which uses the original Final Fantasy VIII PSX game assets to run straight off the CD. Supports online play against others via TCP/IP. All the rules from Triple Triad are there, and you can toggle them on and off as you please before you start a game.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 7:58 pm (CST)
Hexen ported to the DS. Current version is 0.2, released 2006-03-04. Features sound and touchscreen support among other things. Source code is included.
Requirements: Homebrew-capable Nintendo DS
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