Everything

All projects.

Last updated: February 20, 2009 at 6:32 pm (CST)
Silly program that tracks system up-time.
Download: precuptime.zip
Requirements: Windows PC


Last updated: February 20, 2009 at 6:31 pm (CST)
An ancient OpenGL wrapper to force any OpenGL program to run windowed. Given its age, it's probably now broken in most contexts where it might've been useful.
Download: rexgl.zip
Requirements: Windows PC with OpenGL


Last updated: February 20, 2009 at 6:29 pm (CST)
Allows anything to be minimized to the system tray instead of taskbar. May fall over on more recent versions of Windows.
Download: traymaster.zip
Requirements: Windows PC


Last updated: February 20, 2009 at 6:21 pm (CST)
A port of GLTriad. This is terrible, and the code brings me shame. It’s nonetheless archived, so that my children may one day look back and see that even papa has written bad code.
XTriad XTriad
Download: xtriadsrcv01.zip
Requirements: Xbox Development Tools


Last updated: February 20, 2009 at 6:17 pm (CST)
Text viewer for the DS. Makes use of a full touchscreen interface, persistent text bookmarking through SRAM, low power mode, and multiple file support with clean GUI for selecting. Uses a 5-pixel-width subpixel font to allow greater text density than standard 8-pixel tile fonts.
Text viewer
Download: ds_textviewer.zip
Requirements: Homebrew-capable Nintendo DS


Last updated: February 20, 2009 at 6:05 pm (CST)
Similar to BMP2CPP, but this program is more generalized and for converting any type of binary file into a C array. No longer particularly useful, many standard/stock tools can accomplish this.
Download: gba_t_bin2cpp.zip
Requirements: Windows PC


Last updated: February 20, 2009 at 6:04 pm (CST)
Converts a 256 color bitmap to a GBA-friendly image in the format of a const C array for direct inclusion in your project. No longer particularly useful, many standard/stock tools can accomplish this.
Download: gba_t_bmp2cpp.zip
Requirements: Windows PC


Last updated: February 20, 2009 at 6:03 pm (CST)
Allows you to load a 256 color bitmap as a tileset and paint GBA-friendly tiles with the tileset. You can save and load the tile sets, and export them as code (a const C array) for direct inclusion in ROM. It's primarily for mode0 tilesets. Early experiment in GBA development when I had no idea what I was doing, and there are far more useful tile editors around. It remains here for posterity.
Requirements: Windows PC


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