Homebrewn games and utilities for the Gameboy Advance.
Last updated:
February 20, 2009 at 7:42 pm (CST)
Breakout-type game with 10 levels and varying speed/difficulty. I added a few twists, like powerups and the ability to rotate your paddle with the GBA's shoulder buttons to give you more control over the direction of the ball.
Requirements: Homebrew-capable Gameboy Advance
Last updated:
February 20, 2009 at 6:05 pm (CST)
Similar to BMP2CPP, but this program is more generalized and for converting any type of binary file into a C array. No longer particularly useful, many standard/stock tools can accomplish this.
Requirements: Windows PC
Last updated:
February 20, 2009 at 6:04 pm (CST)
Converts a 256 color bitmap to a GBA-friendly image in the format of a const C array for direct inclusion in your project. No longer particularly useful, many standard/stock tools can accomplish this.
Requirements: Windows PC
Last updated:
February 20, 2009 at 6:03 pm (CST)
Allows you to load a 256 color bitmap as a tileset and paint GBA-friendly tiles with the tileset. You can save and load the tile sets, and export them as code (a const C array) for direct inclusion in ROM. It's primarily for mode0 tilesets. Early experiment in GBA development when I had no idea what I was doing, and there are far more useful tile editors around. It remains here for posterity.
Requirements: Windows PC
Last updated:
February 20, 2009 at 6:02 pm (CST)
Demonstration of general sidescrolling capabilities of my base engine (the same one used in BREAK). Not in any way a real game, and just here for posterity.
Requirements: Homebrew-capable Gameboy Advance