Mods for the PC game Quake.
Last updated:
June 19, 2011 at 12:00 am (CST)
This is a Quake mod I made for Quake Expo 2011. It was developed and intended to be played with a plain old software Quake engine, but I've also made sure it works well in DarkPlaces. Also, it's not a penis. I swear.
Requirements: Quake
Last updated:
March 4, 2009 at 9:26 pm (CST)
Quake Royale is a custom Quake engine and game, featuring gameplay based on the Battle Royale concept. Form alliances with other players, but beware of their inevitable betrayal, and keep moving to avoid danger zones. The engine features new dynamic lighting and shadows, real-time foliage/trees (they deform with wind and projectile blasts), new gore effects (like blood that drapes over geometry), and a bunch of other stuff.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 5:47 pm (CST)
A cheap progs-only QuakeWorld mod that adds the Quake monsters back in and attempts to recreate coop gameplay. Some things are busted and this is generally a half-assed hack to get barebones coop running. There are certainly better QuakeWorld coop solutions these days.
Requirements: Quake
Last updated:
February 20, 2009 at 5:45 pm (CST)
An unfinished generic Quake bot. I actually designed this mainly for the mod Slide, which it does work quite nicely with. I recall RiEvEr made some other bot based off of this, but I can't remember what it was.
Requirements: Quake
Last updated:
February 20, 2009 at 5:43 pm (CST)
A generic QuakeWorld bot that runs inside the server, and so works with any QW mod. As with everything else I wrote before 2010 or so, the code makes me want to vomit.
Requirements: Quake
Last updated:
February 20, 2009 at 5:43 pm (CST)
This was a semi-popular QuakeWorld mod that put two teams against each other and forced them to try to move a dismembered head to the other team's goal. A lot of interesting and unique level designs, and a no-gravity level where players move around by momentum from their weapons.
Requirements: Quake