Last updated: February 20, 2009 at 6:03 pm (CST)
Allows you to load a 256 color bitmap as a tileset and paint GBA-friendly tiles with the tileset. You can save and load the tile sets, and export them as code (a const C array) for direct inclusion in ROM. It's primarily for mode0 tilesets. Early experiment in GBA development when I had no idea what I was doing, and there are far more useful tile editors around. It remains here for posterity.
Requirements: Windows PC









































































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