Last updated:
February 20, 2009 at 4:51 pm (CST)
Finds the first video input device on your computer, converts the feed to heightmap data and textures it over a tessellated mesh. Not very customizable, just a novelty thing and only here for posterity. Use the arrow keys, a/z, and d/c to move and turn. Also, this probably does not work at all with non-GeForce cards.
Requirements: Windows PC with OpenGL