Last updated:
November 28, 2009 at 8:49 am (CST)
Converts Half-Life (version >= 220) maps to Quake 3 maps. It also:
- Extracts map-referenced wad textures to TGA's.
- Resizes wad textures to power of two, and compensates for the resized texture in brush texture coordinates.
- Generates shaders (including support for alpha testing and blending) for map-referenced wad textures.
- Creates shader variants and remaps brush references to support Half-Life brush transparency via Quake 3 shaders.
- Automatically generates animmap shaders for Half-Life's animated textures.
- Converts Half-Life's texture matrix by deriving a new brush side rotation and scale in texture space (which may or may not be reliable).
- Automatically converts spotlights by generating info_null's and placing them based on cone parameters.
- Relentlessly attacks small animals and children.
- Parses qrad-compatible lights.rad files in order to automatically add surfacelight properties to generated texture shaders.
Requirements: Windows PC