Displaying all stream entries.
March 19, 2019 at 7:49 pm (CST)
I've been exclaiming the dangers of streaming video game platforms and cloud-sourced computing for quite a while. In light of Google's recent
Stadia announcement, I think it's worth going back to take a hard look at what this really means for the future (and more importantly, the history) of video games.
It should be understood up front that a streaming service for video games is every major video game publisher's dream come true. It promises an absolute solution to piracy, and it offers absolute control over video game content.
Read more...July 27, 2019 at 12:03 am (CST)
For most of my adult life, I've been observing corporations as they engage in genuinely destructive behavior and churn through humans like sacks of meat. It's easy to spot abuses in the video game industry, and we have a tendency to laser-focus on those specific abuses rather than relating them to their less-specific root causes. This is understandable, as the industry does have plenty of its own challenges, between the ever-changing demands of technology and a passion-driven talent pool which lends itself quite well to many forms of exploitation. However, the roots of the abuse in the video game industry connect to deeper socioeconomic issues, which are gradually eroding quality of life for the vast majority of people.
Read more...September 24, 2016 at 1:53 am (CST)
I finally got around to releasing version 4.2 of Noesis. It features a new architecture/platform-agnostic disassembler and debugger, an assortment of new rendering features (including a PBR shading model), and a lot of other random fixes and additions.
I've been sitting on this build for over half a year, so it's worth going over some of the stuff added in this and other semi-recent builds. The things I throw into Noesis don't tend to get any exposure or explanation when they're added, because most of it is done on a whim or to meet a need for something else I happen to be working on. So
let's have a little fun. I think you're really going to like what I have in store for you today, as we beat the physically-based devil out of Noesis together.
Read more...August 18, 2015 at 2:03 pm (CST)
Telefragged (more recently known as AtomicGamer) has shut down. It housed a lot of my old stuff, like Quake mods, Half-Life mods, and the full Avalanche site. Those things are still available here in the file list under
Resources, but you'll have to sift through and find the appropriate downloads by filename.
Marv (who hosted and maintained Telefragged in his own time for 17 years) was good enough to send me a full archive of my old site, along with an archive of The Lab Report, a Scientist Hunt fan site run by an upstanding gentleman named TriNitro. So if you're looking for anything that vanished, it's probably up here somewhere already or I've got it in an archive.
November 17, 2013 at 11:59 pm (CST)
A lot of things have happened since I updated the actual web site here. I moved, got a new job, got married, and worked on a lot of things. I've worked on a couple of titles on the 3DS and Vita now too.
I've been wanting to work on a lot of projects in my personal time lately, but I can't seem to pull myself away from Noesis for more than a few weeks at a time. So that's what I've spent most of my spare time and energy on over the last year and a half. I've really been wanting to move over to working on a Jedi Knight 2/Jedi Academy codebase, though, and am hoping to finally get started on that soon.
Read more...March 29, 2012 at 6:45 am (CST)
It's been a while. I've been through a couple of contract projects, worked for Sony for a bit, did a bunch of stuff to Noesis, and now I'm on another contract project. I think that pretty much sums up the last 9 months.
My current project is rather cool in concept, but I can't talk about it yet. In fact, I can't go into detail about any of the professional work I've done recently. Everyone loves NDA's. That aside, however, I figured it might still be fun to go through and highlight some of the more noteworthy changes/additions that have been made to Noesis since my last update here.
Read more...Pages:
Previous ... 1 [2] 3 ... Next